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Autodesk 3ds Max


Duration: 30 hours

3ds Max Training in Abu Dhabi, Dubai
This 3ds Max course will teach 3ds Max tools for 3D modeling, animation, rendering, compositing and pre-production planning. Users will learn how to apply materials and light scenes, animate cameras, and objects, and assemble short sequences.
  • Lighting- This 3ds Max course is useful to discover techniques for properly lighting scenes, by using natural daylight, photometric lights, streetlights or other forms of light. By using the lighting analysis tools included in the software, users can create a more realistic and accurate scene.
  • Output- This 3ds Max course can also help users to completely assemble full scenes using specific materials, lighting, and effects, and then output them for presentation. Users can learn how to create presentations that include lighting analysis, particle effects, transitions, layers and other advanced tools and techniques
3ds Max Design Essentials with VRay
Course Outline:
Module 1: Introduction to Autodesk 3ds Max Design
  • Section 1: Overview
    • Overview
    • Visualization Workflow
  • Section 2: The Autodesk 3ds Max Design Interface
    • Menus and Toolbars
    • Status Bar
    • The Command Panel
    • Setting the Project Folder and Configuring User Paths
    • Viewport Configuration and Navigation
    • Object Selection
  • Section 3: Basic Functions
    • Modeling with Primitives
    • Applying Transforms
    • Sub-Object Mode
    • Reference Coordinate Systems and Transform Centers
    • Cloning and Grouping
    • Box Modeling (Optional)
    • Statistics in Viewport
Module 2: Starting a Visualization Project
  • Section 1: Autodesk 3ds Max Design Configuration
    • Video Modes
    • Preferences
    • Configure Paths
    • Units Setup
    • Customizing the User Interface
  • Section 2: Assembling Project Files
    • Data Linking and Importing
    • DWG Link and Import Options
    • Layer and Object Properties
  • Section 3: 3D Modeling from 2D Objects
    • Drawing 2D Lines
    • The Lathe Modifier
    • 2D Booleans
    • Terrain Objects
    • The Extrude Modifier
    • Boolean Operations
    • The Sweep Modifier (Optional)
    • Loft Objects (Optional)
    • Using Snaps for Precision
Module 3: Materials
  • Section 1: Introduction to Materials
    • How Materials Work
    • Understanding Maps and Materials
    • Materials and Material Libraries
    • Managing Materials
  • Section 2: Material Types and Parameters
    • Standard Materials
    • Architectural Materials (Optional)
    • Multi/Sub-Object Materials
    • Opacity, Bump, and Reflection Mapping
    • mental ray Shaders and Materials
    • Arch & Design Materials
    • ProMaterials
    • Other Material Types
    • Creating a Decal Texture
  • Section 3: Mapping Coordinates and Scale
    • Mapping Coordinates
    • Mapping Scale
    • Spline Mapping
Module 4: Introduction to 3ds Max Design Lighting
  • Section 1: Autodesk 3ds Max Design Lighting Overview
    • Local vs. Global Illumination
    • Choosing a Lighting Strategy
  • Section 2: Standard Lighting
    • Fundamentals of Standard Lighting
    • Types of Standard Lights
    • Shadow Types
    • Photometric Light Objects
    • Exposure Control
    • Daylight Lighting
Module 5: Lighting and Rendering using mental ray
  • Section 1: Scene Preparation for mental ray
    • Fundamentals of mental ray
  • Section 2: Rendering with mental ray
    • mental ray Interior Rendering
    • Controlling mental ray Quality
    • mental ray Proxies
Module 6: Rendering and Animation
  • Section 1: Rendering
    • Iterative Rendering
    • Single vs. Double-Sided Rendering
    • Camera Parameters
    • Background Images
    • The Print Size Wizard
    • Selected Rendering Options
    • Rendering Presets
  • Section 2: Animation
    • Animation Controls
    • Walkthrough Animation
    • Animation Output



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